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Showing posts with label phaser. Show all posts
Showing posts with label phaser. Show all posts

Tuesday, May 21, 2013

Phaser (completed)

Today I finally finished the Phaser. It came out looking really good, but Mr. Cornell wanted me to change the background. So I have three images:

1. Phaser, black background, Galileo's Tomb HDRI:

The Phaser with a generic black background showcasing the HDRI reflections and 3 point lighting.

2. Phaser, Galileo's Tomb Background/HDRI:
Now I turned the HDRI background on, to really show that the object is reflecting the environment. Also helps to see the outline better.

3. Phaser, Photoshopped onto a background:

I Photoshopped the Phaser onto a background I made in the Computer Graphics w/ Digital Media class that I took in my freshman year. I moved the Phaser a bit to line up the highlight of the model with the light source in the image. It lined up almost, if not perfectly.


EDIT: and since I was bored, here's a .gif of the Phaser firing (there was originally a pause between shots, but I accidentally deleted that frame and I didn't save.)

Friday, April 19, 2013

back to the phaser

I finished all the animation projects (I don't know how Mr. Cornell wants to grade them) so I continued work on the phaser. Here's its progress so far:

Friday, March 29, 2013

Phaser Again

Continued work on the phaser today. This is how it looks so far:


Friday, March 15, 2013

Dat Phaser

Continued work on the phaser today. It was really annoying because 3DBuzz kept lagging for half the period.
Anyways, here's what I have so far:


Wednesday, March 6, 2013

Re: Phaser

Today I continued work on the phaser. The Magazine is just about finished. Here's a pic:

Phaser Progress 2

I continued work on the phaser today. It's looking pretty good so far. Aside from a mishap with a cube, which was corrected, there are no errors so far. Here's how it looks:

Thursday, February 28, 2013

Daily Blog

I started work on the Star Trek Phaser today. I am making what I assume is a magazine for the weapon. Here's what I've done so far: